QUEEN ST. ART ACTIVATION
Queen St Campbelltown
Koshigaya memory lane, with family, friends and the sister city
I was inspired when researching the history and culture of Campbelltown by the sister city connection it has with Koshigaya.
I was thinking of family I have over in Japan and imagining them running around the streets enjoying one of the various festivals that are run around the town's city centre with the cherry blossoms symbolizing Koshigaya.
The characters that sprawl out on to the street from the window remind me of all the ways in which the Koshigaya park and the various public spaces in Campbelltown are used; from exercising, to picnicking to peacefully basking in the sun.
Created in collaboration with Art Pharmacy
Wentworth Point Community Centre and Library
Caption taken from WPCCL socials:
To celebrate our one year anniversary, a new printed booklet is now available at WPCCL full of fun facts and illustrations about the facility.
Beautifully illustrated by Artist Lotte Alexis Smith, join our cartoon guide ‘Scout’ on a trip around Wentworth Point Community Centre and Library, find out about what services are inside this exciting facility, learn some fun facts about Wentworth Point and meet some new friends along the way!
HEAPS BETTER X GREENPEACE
Heaps Better is a podcast about demystifying the steps we can take to do our bit to fight the Climate Crisis.
The episodes are available here for free at Apple podcast or your favourite podcast site https://www.greenpeace.org.au/heapsbetter
LIFE OF THE PARTY
Your dead friend Bertie threatens to ruin your awesome house party. Pose him up and convince all your friends he's not dead so the party stays alive!
This project was developed over 72 hours for Ludum Dare 46 with the theme ‘Keep it Alive’.
Duncan Corrigan (Programming/Design), Jessica Lavelle (Music), Lotte Smith (Art/Design)
The game is available to play for free here: https://duncan74.itch.io/life-of-the-party
Heavy is a simple game about the strain of keeping secrets. You play as a bundle of secrets collapsing under your own weight as you scramble around to prevent the word getting out.
This project was developed in Unity over the course of 30 hours.
Kaveh Tabar (art/animation/code), Duncan Corrigan (art/design), Liam Flannery (code), Rob Hart (audio)